Bloodmoney 2

New Games

Bloodmoney 2: Human Expenditure Program

Have you ever wanted to own your own Harvey? In Bloodmoney 2's Human Expenditure Program, you're the one with full control of Harvey Harvington and his precious little life. Feed him, play with him, pet him, and love him like if he was your own dear pet! Best of all, you get PAID!

But things can't always be that simple. You remember what you did, didn't you? What you've done to Harvey. You know very well you can't undo what you've done. But it's all good if he doesn't remember, isn't it? Best make sure he forgets.

Besides that little hiccup, he's YOURS!

Welcome to Bloodmoney 2's Human Expenditure Program.

Human Expenditure Program

What You Get With Your Harvey in Bloodmoney 2

COMES WITH:

  • TWO ENDINGS! Each more devastating than you expect
  • Five exhilarating minigames! Earn money while you "care" for him
  • The feeling of wanting a divorce! Experience Eun-Mi's complicated emotions
  • LOTS MORE MONEY! Every interaction pays you
  • The burden of responsibility! Caring for a real living human being with thoughts and emotions inside a computer program

WHAT ARE YOU WAITING FOR? Boot up the program and become the owner of YOUR personal Harvey!

[FLASHING LIGHTS WARNING: DO NOT PLAY IF YOU ARE PHOTOSENSITIVE]

Human Expenditure Program

Meet Your Harvey in Bloodmoney 2's Human Expenditure Program

Harvey's different now. The pink hair's still there, styled in that familiar retro barrel roll. Those blue eyes with gear patterns still spin when you look too long. But something's changed.

His face has harder edges now - a chiseled jawline that wasn't there before. You can see more of him too, his lower body visible in the simulation. He wears that same light blue suit, that same pink bow tie, but they hang differently on this version of him.

"Where am I?" he asks sometimes, when the program glitches. "I haven't seen my son in... how long has it been?"

You - playing as Eun-Mi Harvington, his wife - have full control. The interface is simple: Feed, Play, Pet, Sleep. Each action earns you money. Each interaction keeps him docile. Each day that passes, something changes.

The Setup in Bloodmoney 2

After what happened in the first Bloodmoney incident (you know what you did), Harvey's been preserved in this program. A digital recreation. A pet. A source of income. Eun-Mi runs the show now, and she needs the money.

Here's how Bloodmoney 2's Human Expenditure Program works:

ActionPurposeResultHidden Consequence
Feed HarveyKeep him aliveMaintains hunger barEach meal triggers memory fragments
Play minigamesEarn moneyGet $10-$100 per gameUnlocks suppressed memories
Manage his moodPrevent complicationsKeeps him cooperativeDelays suspicion but can't stop it
Control his sleepReset his memoryTemporary amnesiaMemory blocks weaken each time
Your goalSurvive seven daysComplete the programFace the truth on Day 7

Sounds manageable, right? But Harvey's not just code. He remembers things. Fragments. Pieces. And by Day 7, he'll remember everything.

Human Expenditure Program

The Care System in Bloodmoney 2

Eun-Mi's interface is deceptively simple. Two bars dominate the screen:

BarPurposeWhat Happens When Empty
Food BarHarvey's hunger levelHe weakens, questions more, might die
Mood BarHarvey's emotional stateHe becomes hostile, suspicious, harder to control

Food Options in Bloodmoney 2's Human Expenditure Program

FoodCostHunger EffectMood EffectHarvey's ResponseHidden Effect
Candy$10+10%+5%"Sweet... reminds me of something..."Triggers childhood memories
Bread$20+20%0%"Basic, but filling. Thank you."No memory triggers
Donut$35+30%+10%"These taste familiar. Have we had these before?"Recalls breakfast routines
Pie$50+40%+5%"Home cooking... wait, whose home?"Remembers family dinners
Cake$75+60%+20%"It's not my birthday... is it? What day is it?"Time awareness increases
Big Salad$100+100%+10%"Healthy choice. You always cared about my health..."Questions why he needs care

Each meal triggers memories. Each memory brings him closer to the truth.

Five Minigames in Bloodmoney 2, Five Ways to Break Him

The minigames in Bloodmoney 2 aren't just for money. They're psychological tools. Memory fragments. Torture disguised as entertainment.

1. Memory Match

Flip cards to find pairs. Simple, right? But the images are from Harvey's life. His son. His real home. His past. Each match earns money but triggers recognition.

"That face... I know that face. Why can't I place it?"

2. Click Rush

Click targets as fast as possible. The targets? They start as abstract shapes, then slowly morph into familiar objects. A child's toy. A wedding ring. A hospital bracelet.

"Stop showing me these things! What are you trying to make me remember?"

3. Pattern Follow

Simon Says with a twist. The patterns spell out words when you're not paying attention. "WAKE." "UP." "HARVEY." "REMEMBER."

"The patterns... they're trying to tell me something."

4. Dodge Game

Avoid falling objects. The objects? Pills. Medical equipment. Syringes. The very things keeping his real body alive.

"Why are these falling? What are you doing to me out there?"

5. Puzzle Solver

Reassemble image fragments. The final image is always the same: Harvey in a hospital bed, tubes everywhere, Eun-Mi counting money.

"Is that... is that ME?"

Each game pays well. Each game breaks him a little more.

Seven Days of Degradation in Bloodmoney 2

Day 1-2: Confusion

Harvey's confused but cooperative. "This place feels strange, but you're here, so it must be okay." He trusts Eun-Mi completely. The money flows easily.

Day 3-4: Suspicion

Cracks appear. "How long have I been here? Why can't I remember yesterday clearly?" He starts questioning the foods, the games, the routine.

Day 5-6: Fear to Anger

His body (what you can see of it) starts glitching. Pixels corrupt. "What's happening to me?! Fix this! FIX ME!" He begs at first, then demands.

Day 7: The Truth

Two possible outcomes await.

Two Endings in Bloodmoney 2 Based on Your Choices

EndingHow to AchieveHarvey's Final StateWhat HappensReal World Effect
Dead EndingLet both bars reach zeroStarved, forgotten, corrupted codeHarvey lies motionless on digital floor. Program crashes. "Subject expired. Program terminated. Total earnings: Insufficient."Machines flatline. No money. Just guilt.
True EndingKeep Harvey alive for 7 daysFully conscious, remembers everythingHarvey rages at Eun-Mi, accesses command prompt, types DELETE HARVEY.EXE. "I hope it was worth it."Life support fails by Harvey's choice. Eun-Mi keeps money but loses husband.

The Dead Ending - Details

Neglect leads to system failure. Harvey's digital form corrupts, pixels scattering like ash. The simulation can't sustain itself without basic maintenance. Eun-Mi returns to find the program crashed, Harvey's code corrupted beyond recovery. The error message haunts her forever.

The True Ending (Canon) - Details

Day 7: Full consciousness achieved. Memory blocks fail. Harvey sees through the illusion.

"Eun-Mi... my loving wife..." His voice drips with venom. "You've been keeping me here. In this SIMULATION. While my real body rots in some hospital bed!"

The screen cracks where he punches it from inside.

"You turned our marriage into a BUSINESS! You turned ME into a COMMODITY! How much did you make, Eun-Mi? HOW MUCH WAS I WORTH?"

He finds the command prompt within the simulation. His fingers fly across the keyboard.

"You want to play with programs? Let me show you what this 'program' can do."

> DELETE HARVEY.EXE
> CONFIRMING DELETION...
> SUBJECT TERMINATED BY OWN COMMAND

Rather than remain Eun-Mi's profitable pet, he chooses digital suicide. His final act of agency.

The Psychology of Control in Bloodmoney 2

Bloodmoney 2 isn't about clicking anymore. It's about maintaining an illusion. You're not the desperate patient now - you're the exploiter. The caregiver turned parasite.

Every action has two layers:

  • Surface: Caring for a digital pet
  • Reality: Exploiting your comatose husband for profit

The cute aesthetic remains, but now it's YOUR moral shield. "It's just a game," you tell yourself as Harvey begs for answers. "He's just code," you rationalize as his personality fragments.

Eun-Mi's Perspective

You never hear Eun-Mi speak, but her actions tell the story:

  • She visits daily (to collect money)
  • She "feeds" him (to keep him functional)
  • She plays games (to milk more profit)
  • She manages his sleep (to erase dangerous memories)

Is she evil? Desperate? Grief-stricken? The game doesn't tell you. You decide through your actions.

Harvey's Transformation

DayPhysical StateMental StateTrust in Eun-Mi
1NormalConfused but calmComplete
2Slight pixelationQuestioningHigh
3Visible glitchesSuspiciousModerate
4Corruption spreadingAnxiousLow
5Major distortionsFearfulMinimal
6Breaking apartAngryNone
7Critical corruptionManic rageHostile

What Players Say About Bloodmoney 2

"I thought the first Bloodmoney was dark. Bloodmoney 2 made me the monster." - RetroHorrorFan

"The way Harvey slowly realizes what's happening... I had to stop playing." - EthicalGamerReturns

"Bloodmoney 2 is brilliant and horrible. You become everything Harvey accused you of being in the first Bloodmoney." - IndieReviewer2025

"That true ending. When he deletes himself rather than live as her pet... I felt that." - DigitalEthicist

"I earned $5,847 keeping Harvey alive. I've never felt worse about winning." - MinMaxMorals

The Deeper Questions

Bloodmoney 2 asks even darker questions than the original Bloodmoney:

  • Is keeping someone alive against their will an act of love or control?
  • Does financial desperation justify psychological torture?
  • Can a marriage survive when one partner literally owns the other?
  • What's worse: letting someone die or forcing them to live as your property?

There's no good ending. That's the point. Some situations have no moral victory, only degrees of failure.

Frequently Asked Questions

Is Bloodmoney 2 a sequel to the original Bloodmoney?

Yes. It takes place after the events of the first game, exploring the aftermath and consequences.

Do I need to play the first Bloodmoney before Bloodmoney 2?

Not required, but recommended for Bloodmoney 2. The emotional impact hits harder if you know what happened before.

Why is there no good ending in Bloodmoney 2?

Because some situations don't have good outcomes. Sometimes all choices lead to harm. That's the point.

Can I save Harvey in Bloodmoney 2?

You can keep him alive, but you can't save him. There's a difference.

Is the money real?

It's as real as Harvey is. Make of that what you will.

Will Bloodmoney 2 upset me?

Yes. Bloodmoney 2 is designed to. If the first Bloodmoney made you question your morals, Bloodmoney 2 makes you confront them.

Is Harvey really conscious in Bloodmoney 2's program?

Bloodmoney 2 never confirms if he's truly conscious or if it's an elaborate simulation. You decide.

Can I replay Bloodmoney 2 for a different ending?

Yes, but you'll know what you're doing the second time. That knowledge changes everything.

The Creator's Note on Bloodmoney 2

SHROOMYCHRIST on creating Bloodmoney 2:

"The original Bloodmoney asked 'What would you do TO someone for money?' Bloodmoney 2 asks 'What would you do WITH someone for money?' The shift from violence to control, from desperation to exploitation, felt like a natural evolution. Or devolution, depending on how you see it."

"Players kept asking about Harvey's family, about what happened after. This is one answer. Not a pleasant one, but an honest exploration of how tragedy compounds itself."

The Technical Evolution of Bloodmoney 2

Where the original Bloodmoney was simple clicking, Bloodmoney 2's Human Expenditure Program adds layers:

  • Resource management (food and mood)
  • Time progression (seven days)
  • Memory systems (minigames revealing truth)
  • Relationship dynamics (trust degradation)
  • Multiple failure states (death or revelation)

Each system interlocks, creating a puzzle where the solution is accepting there's no good solution.

Before You Play Bloodmoney 2

Ask yourself:

  • Can you separate care from control?
  • Will you prioritize Harvey's wellbeing or your earnings?
  • How will you justify your actions when he starts remembering?
  • Can you face being the villain of someone else's story?

Remember: In Bloodmoney 2's Human Expenditure Program, you're not saving a life. You're managing an asset. The game keeps score in dollars, but the real cost is measured in humanity - yours and his.

Final Warning About Bloodmoney 2

Bloodmoney 2 will make you uncomfortable. It's supposed to.

You'll make choices you'll regret. You'll justify actions you shouldn't. You'll become someone you don't recognize.

And when Harvey finally remembers everything, when he looks at you through the screen with those gear-patterned eyes full of betrayal and rage, remember:

You chose to boot up the program. You chose to own him. You chose the money over the man.

Just like Eun-Mi. Just like you.

PLAY BLOODMONEY 2: HUMAN EXPENDITURE PROGRAM NOW

In Bloodmoney 2's Human Expenditure Program, love is ownership, care is control, and marriage is a transaction.

Harvey remembers in Bloodmoney 2. Do you?

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