Bloodmoney 2: Human Expenditure Program
Have you ever wanted to own your own Harvey? In Bloodmoney 2's Human Expenditure Program, you're the one with full control of Harvey Harvington and his precious little life. Feed him, play with him, pet him, and love him like if he was your own dear pet! Best of all, you get PAID!
But things can't always be that simple. You remember what you did, didn't you? What you've done to Harvey. You know very well you can't undo what you've done. But it's all good if he doesn't remember, isn't it? Best make sure he forgets.
Besides that little hiccup, he's YOURS!
Welcome to Bloodmoney 2's Human Expenditure Program.
What You Get With Your Harvey in Bloodmoney 2
COMES WITH:
- TWO ENDINGS! Each more devastating than you expect
- Five exhilarating minigames! Earn money while you "care" for him
- The feeling of wanting a divorce! Experience Eun-Mi's complicated emotions
- LOTS MORE MONEY! Every interaction pays you
- The burden of responsibility! Caring for a real living human being with thoughts and emotions inside a computer program
WHAT ARE YOU WAITING FOR? Boot up the program and become the owner of YOUR personal Harvey!
[FLASHING LIGHTS WARNING: DO NOT PLAY IF YOU ARE PHOTOSENSITIVE]
Meet Your Harvey in Bloodmoney 2's Human Expenditure Program
Harvey's different now. The pink hair's still there, styled in that familiar retro barrel roll. Those blue eyes with gear patterns still spin when you look too long. But something's changed.
His face has harder edges now - a chiseled jawline that wasn't there before. You can see more of him too, his lower body visible in the simulation. He wears that same light blue suit, that same pink bow tie, but they hang differently on this version of him.
"Where am I?" he asks sometimes, when the program glitches. "I haven't seen my son in... how long has it been?"
You - playing as Eun-Mi Harvington, his wife - have full control. The interface is simple: Feed, Play, Pet, Sleep. Each action earns you money. Each interaction keeps him docile. Each day that passes, something changes.
The Setup in Bloodmoney 2
After what happened in the first Bloodmoney incident (you know what you did), Harvey's been preserved in this program. A digital recreation. A pet. A source of income. Eun-Mi runs the show now, and she needs the money.
Here's how Bloodmoney 2's Human Expenditure Program works:
Action | Purpose | Result | Hidden Consequence |
---|---|---|---|
Feed Harvey | Keep him alive | Maintains hunger bar | Each meal triggers memory fragments |
Play minigames | Earn money | Get $10-$100 per game | Unlocks suppressed memories |
Manage his mood | Prevent complications | Keeps him cooperative | Delays suspicion but can't stop it |
Control his sleep | Reset his memory | Temporary amnesia | Memory blocks weaken each time |
Your goal | Survive seven days | Complete the program | Face the truth on Day 7 |
Sounds manageable, right? But Harvey's not just code. He remembers things. Fragments. Pieces. And by Day 7, he'll remember everything.
The Care System in Bloodmoney 2
Eun-Mi's interface is deceptively simple. Two bars dominate the screen:
Bar | Purpose | What Happens When Empty |
---|---|---|
Food Bar | Harvey's hunger level | He weakens, questions more, might die |
Mood Bar | Harvey's emotional state | He becomes hostile, suspicious, harder to control |
Food Options in Bloodmoney 2's Human Expenditure Program
Food | Cost | Hunger Effect | Mood Effect | Harvey's Response | Hidden Effect |
---|---|---|---|---|---|
Candy | $10 | +10% | +5% | "Sweet... reminds me of something..." | Triggers childhood memories |
Bread | $20 | +20% | 0% | "Basic, but filling. Thank you." | No memory triggers |
Donut | $35 | +30% | +10% | "These taste familiar. Have we had these before?" | Recalls breakfast routines |
Pie | $50 | +40% | +5% | "Home cooking... wait, whose home?" | Remembers family dinners |
Cake | $75 | +60% | +20% | "It's not my birthday... is it? What day is it?" | Time awareness increases |
Big Salad | $100 | +100% | +10% | "Healthy choice. You always cared about my health..." | Questions why he needs care |
Each meal triggers memories. Each memory brings him closer to the truth.
Five Minigames in Bloodmoney 2, Five Ways to Break Him
The minigames in Bloodmoney 2 aren't just for money. They're psychological tools. Memory fragments. Torture disguised as entertainment.
1. Memory Match
Flip cards to find pairs. Simple, right? But the images are from Harvey's life. His son. His real home. His past. Each match earns money but triggers recognition.
"That face... I know that face. Why can't I place it?"
2. Click Rush
Click targets as fast as possible. The targets? They start as abstract shapes, then slowly morph into familiar objects. A child's toy. A wedding ring. A hospital bracelet.
"Stop showing me these things! What are you trying to make me remember?"
3. Pattern Follow
Simon Says with a twist. The patterns spell out words when you're not paying attention. "WAKE." "UP." "HARVEY." "REMEMBER."
"The patterns... they're trying to tell me something."
4. Dodge Game
Avoid falling objects. The objects? Pills. Medical equipment. Syringes. The very things keeping his real body alive.
"Why are these falling? What are you doing to me out there?"
5. Puzzle Solver
Reassemble image fragments. The final image is always the same: Harvey in a hospital bed, tubes everywhere, Eun-Mi counting money.
"Is that... is that ME?"
Each game pays well. Each game breaks him a little more.
Seven Days of Degradation in Bloodmoney 2
Day 1-2: Confusion
Harvey's confused but cooperative. "This place feels strange, but you're here, so it must be okay." He trusts Eun-Mi completely. The money flows easily.
Day 3-4: Suspicion
Cracks appear. "How long have I been here? Why can't I remember yesterday clearly?" He starts questioning the foods, the games, the routine.
Day 5-6: Fear to Anger
His body (what you can see of it) starts glitching. Pixels corrupt. "What's happening to me?! Fix this! FIX ME!" He begs at first, then demands.
Day 7: The Truth
Two possible outcomes await.
Two Endings in Bloodmoney 2 Based on Your Choices
Ending | How to Achieve | Harvey's Final State | What Happens | Real World Effect |
---|---|---|---|---|
Dead Ending | Let both bars reach zero | Starved, forgotten, corrupted code | Harvey lies motionless on digital floor. Program crashes. "Subject expired. Program terminated. Total earnings: Insufficient." | Machines flatline. No money. Just guilt. |
True Ending | Keep Harvey alive for 7 days | Fully conscious, remembers everything | Harvey rages at Eun-Mi, accesses command prompt, types DELETE HARVEY.EXE . "I hope it was worth it." | Life support fails by Harvey's choice. Eun-Mi keeps money but loses husband. |
The Dead Ending - Details
Neglect leads to system failure. Harvey's digital form corrupts, pixels scattering like ash. The simulation can't sustain itself without basic maintenance. Eun-Mi returns to find the program crashed, Harvey's code corrupted beyond recovery. The error message haunts her forever.
The True Ending (Canon) - Details
Day 7: Full consciousness achieved. Memory blocks fail. Harvey sees through the illusion.
"Eun-Mi... my loving wife..." His voice drips with venom. "You've been keeping me here. In this SIMULATION. While my real body rots in some hospital bed!"
The screen cracks where he punches it from inside.
"You turned our marriage into a BUSINESS! You turned ME into a COMMODITY! How much did you make, Eun-Mi? HOW MUCH WAS I WORTH?"
He finds the command prompt within the simulation. His fingers fly across the keyboard.
"You want to play with programs? Let me show you what this 'program' can do."
> DELETE HARVEY.EXE > CONFIRMING DELETION... > SUBJECT TERMINATED BY OWN COMMAND
Rather than remain Eun-Mi's profitable pet, he chooses digital suicide. His final act of agency.
The Psychology of Control in Bloodmoney 2
Bloodmoney 2 isn't about clicking anymore. It's about maintaining an illusion. You're not the desperate patient now - you're the exploiter. The caregiver turned parasite.
Every action has two layers:
- Surface: Caring for a digital pet
- Reality: Exploiting your comatose husband for profit
The cute aesthetic remains, but now it's YOUR moral shield. "It's just a game," you tell yourself as Harvey begs for answers. "He's just code," you rationalize as his personality fragments.
Eun-Mi's Perspective
You never hear Eun-Mi speak, but her actions tell the story:
- She visits daily (to collect money)
- She "feeds" him (to keep him functional)
- She plays games (to milk more profit)
- She manages his sleep (to erase dangerous memories)
Is she evil? Desperate? Grief-stricken? The game doesn't tell you. You decide through your actions.
Harvey's Transformation
Day | Physical State | Mental State | Trust in Eun-Mi |
---|---|---|---|
1 | Normal | Confused but calm | Complete |
2 | Slight pixelation | Questioning | High |
3 | Visible glitches | Suspicious | Moderate |
4 | Corruption spreading | Anxious | Low |
5 | Major distortions | Fearful | Minimal |
6 | Breaking apart | Angry | None |
7 | Critical corruption | Manic rage | Hostile |
What Players Say About Bloodmoney 2
"I thought the first Bloodmoney was dark. Bloodmoney 2 made me the monster." - RetroHorrorFan
"The way Harvey slowly realizes what's happening... I had to stop playing." - EthicalGamerReturns
"Bloodmoney 2 is brilliant and horrible. You become everything Harvey accused you of being in the first Bloodmoney." - IndieReviewer2025
"That true ending. When he deletes himself rather than live as her pet... I felt that." - DigitalEthicist
"I earned $5,847 keeping Harvey alive. I've never felt worse about winning." - MinMaxMorals
The Deeper Questions
Bloodmoney 2 asks even darker questions than the original Bloodmoney:
- Is keeping someone alive against their will an act of love or control?
- Does financial desperation justify psychological torture?
- Can a marriage survive when one partner literally owns the other?
- What's worse: letting someone die or forcing them to live as your property?
There's no good ending. That's the point. Some situations have no moral victory, only degrees of failure.
Frequently Asked Questions
Is Bloodmoney 2 a sequel to the original Bloodmoney?
Yes. It takes place after the events of the first game, exploring the aftermath and consequences.
Do I need to play the first Bloodmoney before Bloodmoney 2?
Not required, but recommended for Bloodmoney 2. The emotional impact hits harder if you know what happened before.
Why is there no good ending in Bloodmoney 2?
Because some situations don't have good outcomes. Sometimes all choices lead to harm. That's the point.
Can I save Harvey in Bloodmoney 2?
You can keep him alive, but you can't save him. There's a difference.
Is the money real?
It's as real as Harvey is. Make of that what you will.
Will Bloodmoney 2 upset me?
Yes. Bloodmoney 2 is designed to. If the first Bloodmoney made you question your morals, Bloodmoney 2 makes you confront them.
Is Harvey really conscious in Bloodmoney 2's program?
Bloodmoney 2 never confirms if he's truly conscious or if it's an elaborate simulation. You decide.
Can I replay Bloodmoney 2 for a different ending?
Yes, but you'll know what you're doing the second time. That knowledge changes everything.
The Creator's Note on Bloodmoney 2
SHROOMYCHRIST on creating Bloodmoney 2:
"The original Bloodmoney asked 'What would you do TO someone for money?' Bloodmoney 2 asks 'What would you do WITH someone for money?' The shift from violence to control, from desperation to exploitation, felt like a natural evolution. Or devolution, depending on how you see it."
"Players kept asking about Harvey's family, about what happened after. This is one answer. Not a pleasant one, but an honest exploration of how tragedy compounds itself."
The Technical Evolution of Bloodmoney 2
Where the original Bloodmoney was simple clicking, Bloodmoney 2's Human Expenditure Program adds layers:
- Resource management (food and mood)
- Time progression (seven days)
- Memory systems (minigames revealing truth)
- Relationship dynamics (trust degradation)
- Multiple failure states (death or revelation)
Each system interlocks, creating a puzzle where the solution is accepting there's no good solution.
Before You Play Bloodmoney 2
Ask yourself:
- Can you separate care from control?
- Will you prioritize Harvey's wellbeing or your earnings?
- How will you justify your actions when he starts remembering?
- Can you face being the villain of someone else's story?
Remember: In Bloodmoney 2's Human Expenditure Program, you're not saving a life. You're managing an asset. The game keeps score in dollars, but the real cost is measured in humanity - yours and his.
Final Warning About Bloodmoney 2
Bloodmoney 2 will make you uncomfortable. It's supposed to.
You'll make choices you'll regret. You'll justify actions you shouldn't. You'll become someone you don't recognize.
And when Harvey finally remembers everything, when he looks at you through the screen with those gear-patterned eyes full of betrayal and rage, remember:
You chose to boot up the program. You chose to own him. You chose the money over the man.
Just like Eun-Mi. Just like you.
PLAY BLOODMONEY 2: HUMAN EXPENDITURE PROGRAM NOW
In Bloodmoney 2's Human Expenditure Program, love is ownership, care is control, and marriage is a transaction.
Harvey remembers in Bloodmoney 2. Do you?